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UNESCO will also propose to its Member States the adoption of an international anti-bullying day. On the other hand, he/she asks who is bothering the affected student. UNESCO joins the French proposal to organize an international conference in Paris in 2020 on this issue. If the bully is known he/she will also be invited to join the support group. Bullying, whether psychological, physical or sexual, including online, is a serious issue and a global threat to quality education and self-confidence.Īccording to UNESCO, a number of factors contribute to effective national responses, including political leadership, collaboration between the education sector and other sectors, evidence-based approach, and training for teachers. With the growing presence of online social networking platforms, cyber-bullying has extended the scope of bullying. According to the recent UNESCO report,Behind the Numbers : ending school violence and bullying, almost one in three student worldwide (32%) has been bullied by their peers at school at least once in the last month. Bullying takes place in all countries and affects many children and young people. UNESCO welcomes the G7 declaration and calls on all countries to intensify efforts against bullying and violence in schools. UNESCO built a global indicator to compare situation among countries and is committed to helping strengthen legislations, train and support teachers in the fight against school violence and bullying. We have strong data and practical guidelines in place, we now must intensify efforts with all Member States, including G7 countries, to end this plague,” said the Director-General of UNESCO during the ministerial Meeting.Īs the United Nations’ lead agency for education, UNESCO works to measure and assess the prevalence and many forms of bullying and its impact. UNESCO is committed to combat this educational scourge, which costs lives, ruins childhoods, and jeopardizes the future. “Bullying is unacceptable and is getting even worse online. Paris, 04 July-During their ministerial meeting in Sèvres (France), under the French presidency of the G7 and with the participation of the Director-General of UNESCO, Audrey Azoulay, education ministers of the G7 countries adopted a declaration to “unite against bullying in all of its forms, proclaim respect as a fundamental principle for all, and help ensure that our schools are safe and welcoming for all students.”
Although it seems like a waste to find all possible words just to return the first one. I changed the code to just return the first word in the array and it did start to work. Perhaps yours had duplicate words such as Miro and miro. I didn't see anywhere in the program where data was ever incremented, except if you had a duplicate word in the dictionary. I suspect the problem was in the function max: if (e & ((int) e->data > max_size)) check mirorįirst off, I ran your program but it didn't ever find any word. The runtime speeds are faster than the original Python program in the post above, but I feel could still be improved upon. If (!readFile(dictionary, dict)) return -1 Ĭhar *corrected_word = correct(argv) Īs you can see, the accuracy is somewhat low. Void array_cleanup(char **array, int rows) If (fd str_size) || ((offset + limit) > str_size) || (str_size data > max_size)) Int readFile(const char* fileName, ENTRY dict) Refinement: In what ways could I shorten my code down a bit?Ĭhar *dictionary = "/usr/share/dict/words" Ĭonst char alphabet = "abcdefghijklmnopqrstuvwxyz0123456789" įor (char *s = word *s ++s) *s = tolower(*s) Speed: Are there any improvements that could be made to improve runtime speeds? I recently stumbled across this article on how to write a spelling corrector, and figured I'd try to have a go at it in C (mainly because the link at the end of the page for the C code is broken).Īccuracy: What can I do to make the program output a more accurate prediction of what it thinks the correct word should be? Rebalanced resource availability and technology charge requirements.Added shootable objects that require certain tech to mine.Added interactable objects that required certain tech to collect.Fixed ship appearing on incorrect pad in space station after loading.Fixed technology becoming instantly fully charged when repaired.There’s sooo much more to talk about, but we’ll offer you the full changelog below. You can even easily dismantle a base if you find a better location somewhere else. Not to mention that there’s storage containers to stockpile resources and rare products. You can also recruit alien lifeforms to study technology, as well as help with farming and engineering. You can farm plants which grow overtime and eventually farm them for resources. The big news, however, is that you can claim a home planet, develop base construction, and build an outpost at uninhabited bases found on the surface. Products can also be stacked to allow for increased cargo size, and terrain algorithims create a better overall aesthetic for planets. It’s also now possible to travel to planets entirely devoid of life.Ĭommunications Terminals can be set up to allow explorers to send messages to one another, and a Signal Scanner will help you find mineral desposits, uninhabited bases, and suit upgrades. There are also 13 new resource elements in the update, including biome specific resources. You can also set up Waypoints which can be colour coded to mark points of interest, making it easier for a traveller to know where to go for particular discoveries. Save points can be built from resources at any time using automated mining harvesters. Survival is an intense experience where you need to gather resources and build save points in the field with new equipment. However, there are now 3 different save slots with base building available for all. Trophies are apparently disabled in the Creative Mode, though, and it seems as if you can only make a one-time choice per save which mode you’d like to tackle. You’re essentially immortal with unlimited resources, and can build anything for free. Normal is the original voyage you’ve come to expect, whereas Creation is a bit like a Minecraft-style mode where you can create without limits. In No Man’s Sky 1.10, returning explorers can now choose between a Normal Mode, Survival Mode, and Creative Mode. The update in question weighs in at 2.7GB and may just be the shot in the arm the game needs. Hello Games’ long-awaited Foundation Update for No Man’s Sky has been released – on PS4, at least – and fully detailed via a new blog post and video. The No Man’s Sky 1.10 Patch is now available for both PS4 and PC owners. The longer the track the more opportunity you have to make mistakes, the less enticing it is to restart the race after you’ve made an error you absolutely cannot return from – like falling approximately seven feet from the top of a bookshelf in a college campus. It’s essentially just a lack of balance between the two types that causes a problem. Arcade racers are almost always at their best in short, fun, creative settings, and at times it can work to stretch out the track to shake things up. Not every track has this issue, and some of them are meant to be long by being a one way course rather than a circuit, but those lines feel difficult to determine when you have circuit tracks that have laps that are potentially upwards of three minutes long. The difficulties that come with the tracks make them each unique and fun, but what doesn’t make them fun however is their length. All this to say that the tracks themselves can be treacherous, on top of how difficult they can already be to manoeuvre on without falling off. The spider is actually one of the least dangerous hazards, as the Yeti leaves spots of ice all over the whole track for you to freeze your wheels on, there’s a dragon who will burn your car to a crisp and a snake who loves nothing more than to bite down on your chances of winning. Giant blue spiders aren’t all you’ll deal with of course, as plenty of iconic hazards from different Hot Wheels collections are included in the game. The trick is being able to go fast while jumping across a giant gap, landing immediately into a sharp turn and boosting past a giant blue spider who loves nothing more than to pray on tiny toy vehicles just looking for a laugh and a race by shooting webs at them, stopping them momentarily on the track. Hot Wheels have always been about going fast, and developer Milestone rightly leans into that. This stripped down gameplay is by no means bad, it’s actually what really makes Hot Wheels Unleashed stand out. You have your boost, which can vary between vehicles in regards to how you use it, and that’s it. There’s no combat whatsoever, so no items or anything of that nature. Crazy and fast are the two main drivers in the gameplay because that’s pretty much all there is to it. Plenty of these tracks are challenging, and they’re challenging at a very, very fast pace. The words “crazy” and “fast” are almost understatements when describing the gameplay. Depending on how well you do in each race though, you can start marking challenges off the list, as you explore all the different tracks the developers created for the game. There’s plenty of time to be spent in the single player portion of the game, the first time you see the map can almost be overwhelming because there looks like so much to do. Hot Wheels just wouldn’t be the same without incredibly inventive and crazy tracks, something that Hot Wheels Unleashed delivers on tenfold. Both of those aspects in Hot Wheels Unleashed feel very well represented, particularly in how the track builder really allows you to create the wildest track you can dream up. Growing up, the core Hot Wheels experience for me was always more focused on collecting the cars, but part of it was also collecting different kinds of tracks so you could eventually build one giant ultimate track. More than just cars, you’re also collecting, albeit at a much slower pace, different elements to add to your track builder. This is also where Hot Wheels isn’t really a perfect game, but we’ll dig more into that later on. The biggest rewards you earn in the single player mode are blind boxes to open, each of which could contain your next ultra-rare vehicle, something you already have or anything in between. They’re all recreated beautifully, it’s almost incredible how good these little metal and plastic cars look, but that’s also key to the experience when playing Hot Wheels Unleashed because the driving force (pun intended) behind everything is to build your collection of cars. I definitely didn’t have every car that’s in the game in my own collection, but just recognizing the ones I did was so incredibly cool to see. For instance, the Sunflower kind of dances, while the Wall-Nut has a vacant stare and a tiny smile (mind you, this expression changes once he starts to get munched on). You’ll notice all the plants have a bit of personality. Peashooter is your first offensive plant, a little green guy who shoots a single pellet forward, and Wall-Nut your first defensive plant. As you earn sunlight, you can use it to build plants to help you defend yourself. In the daylight levels, you’ll use sunflowers to help generate sunlight, which is basically the building block of your arsenal. Your lawn is a nine-square-by-five-square grid, which you can set up in any way you want to defend against the oncoming horde. In your first level, you’ll start out with only a few plants and a few really basic zombies. It’s definitely not deep, but anyone with even a remote sense of humor will be laughing aloud at all the funny bits that PopCap threw into this game. The game’s main mode is Adventure, which teaches you the basics of play and guides you through the clever story. Zombies have decided to stake a claim on your front lawn, and you have to prevent them from doing so by using a wide variety of plants to block the way. Zombies is basically a tower defense game with a generous injection of humor. Join myself and Brad Nicholson past the jump as we dissect what it is to be a zombie, squabble over the strategy of using cattails rather than Venus Fly-traps, and discuss the finer points of fighting Michael Jackson.įor those of you who have somehow missed the stream of funny viral videos coming from PopCap for promotion of this game (and shame on you), I’ll revisit the basics. It sounds like a rocking good time before you even get started, really. Zombies, this winning recipe also adds in green leafy characters fighting on the side of good and a simple premise: zombies try to shamble onto your lawn, and you try to amp up the power of your garden to keep them off. With PopCap’s newest offering, Plants vs. Zombies is definitely among the best ones.There’s one surefire way to amp up the cool factor of pretty much any game on the market, and that’s to add zombies. Nightmares, Pirates of Teelonians, The Creeps! But Plants vs. It boils down to personal preference because there are many similar tower defense games such as Tiny Defense, Toys vs. You can install the game on Windows 7 and higher, Mac OS X, Android, and iOS mobile devices, and also on Xbox Live Arcade service. Zen Garden Mode lets you relax and take care of your plants, helping you improve your gardening skills and reap the benefits. Zombies entertains for hours with Survival Mode, where you'll have to defend against an endless horde of zombies and try to beat the score for the longest time. You can take on different challenges besides the regular Adventure Mode. The controls are tight and easy to use, either by mouse, gamepad, or touchpad, depending on your preference. Players will learn to plan their defenses effectively and manage resources wisely by the end. The game starts relatively easy in early missions, and then gradually increases with bigger waves of enemy attacks, and also much tougher individual units. The learning curve of the game is quite smooth. You do so by growing shooting flowers to deal damage, plant nuts to slow down enemies, or grow mushrooms and daisies which generate 'light points' to use as currency to grow new plants. You need to protect yourself and your home from the enemy with different flowers and vegetables. Zombies you fight hordes of different types of zombies, like rugby players, divers, dancers, or just your typical slow-walking undead. Zombies is amongst the best-known tower defense games and is fun for both old and young. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. They outrun the mass, but Six betrays Mono and allows him to fall into a chasm before escaping through a television portal. As the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. She becomes hostile when he damages her music box, but Mono returns her to normal by destroying it. Mono enters the Signal Tower and finds Six, now a distorted giant. Discovering he has powers similar to the Thin Man's, Mono takes his bag off and battles and disintegrates him before pulling the Signal Tower towards himself. Six's shadow remains lead Mono close to the Signal Tower, where he confronts the Thin Man. After Mono is pulled out from the television, the Thin Man emerges too and captures Six, leaving behind a glitching shadow of her. When Mono finally reaches the door through a television set, it opens to reveal the spectral Thin Man. They spot the Signal Tower, which emits a pervasive Transmission that controls the city's inhabitants: the TV-addicted Viewers, whose faces have been distorted from prolonged exposure to it. Mono and Six then exit into the heart of the Pale City. Mono lures the Doctor into an incinerator and may choose to kill him or leave him trapped inside. The pair reach the hospital, where they encounter the mannequin-like Patients, their detached Living Hands, and the bulbous Doctor who crawls on the ceilings. Outside the School, Six finds her signature yellow raincoat. Mono rescues Six and they escape the long-necked Teacher. Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. He also encounters several ghostly, glitching remains of children, which he can absorb by interacting with them. However, he is always pulled back out by Six before he can reach the door. Throughout the journey, Mono attempts to use televisions as portals to enter the hallway from his dream. Using a door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old television sets. The Hunter pursues the pair until he corners them and they kill him with a shotgun. He frees Six, who is being held prisoner by the masked Hunter who lives there. He journeys through the Wilderness and enters a decrepit shack. Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an eye at the end of a hallway. The game also features collectible hats and glitching remains, the latter of which will unlock an additional scene upon collecting them all. They must often work together to solve environmental puzzles and defeat or evade enemies, such as a sequence where they both need to operate a ranged weapon. The player is also given the ability to call out to Six and hold her hand to make sure they stay together. Unlike the first game, the player is not completely helpless Mono has the ability to grab certain items and swing them to break objects or to fight back against smaller foes, although he, like Six, must rely on stealth and the environment to evade larger foes. The player must explore the world, occasionally encountering platformer-like situations or being blocked by puzzles that must be solved to proceed. Little Nightmares II is similar to its predecessor it takes place in a 2.5D world. Within one month of release, the game had sold one million units worldwide. The game received mostly positive reviews upon release, with critics praising its graphics, atmosphere, gameplay and sound, while a few criticized its controls and some unintentional glitches. An upgraded version, titled Little Nightmares II: Enhanced Edition, was developed by Supermassive Games and released on 25 August 2021 for PlayStation 5, Windows and Xbox Series X/S. The game was released for Google Stadia, Nintendo Switch, PlayStation 4, Windows and Xbox One on 11 February 2021. The story follows Mono, who must work together with Six, the protagonist from the previous game, to survive the horrors of the Pale City and discover its dark secrets. It is the prequel to Little Nightmares (2017). Little Nightmares II is a puzzle-platform horror adventure game developed by Tarsier Studios, published by Bandai Namco Entertainment. We’ve now established earlier that Python uses a much simpler language, but what about C# and Java? C# is much complex as you need to know more language constructions, while Java being a full-formed web programming is a lot to learn. To not dwell further, we’ll just take a look at the main differences: Lastly, before we begin our tutorial, let us have a quick comparison between Python and other programming languages C# and JavaScript. Some of the applications sound complex? But with Python, you can simply solve complex problems or applications with fewer lines of code, saving both time and effort! Python vs C# and JavaScript Raspberry Pi projects such as turning LED on and off, etc. Machine learning and Artificial Intelligence.Game development, programming, and computing.Since Python is a multi-purpose programming language, it can be used for many useful applications in different industries as such: Hence, it is used for the Raspberry Pi, starting off as a scripting language to a full-fledged programming language option for software configurations!.Due to its wide adoption, it has a huge community, giving access to libraries, frameworks, and tools to help users get started!įor Python to run any platform, it requires a Python Interpreter, and since Linux, an OS for the Raspberry Pi has been written for it, running of Python Interpreter has no issues. Python is a widely-used programming language with an easy, beginner-friendly syntax (arrangement of words, phrases, in sentences). Introduction to Python What is Python and Why is it used in Raspberry Pi? Python Org
“ Weaving Tides lets us explore the possibilities of textile crafting mechanics, the creativity and also the cozy aspect they naturally provide,” said creative director Verena Demel, whose background in fashion design feeds into the world and story of Weaving Tides. There will also a “Playground Mode” in the full game, in which players can freely create their own digital embroidery using a variety of different ribbons found throughout the game. Enemies similarly designed around creative use of weaving, and while combat is designed to be laid-back and fun rather than overwhelming, there’ll be optional difficulty modifiers for those wanting a greater challenge. Honestly, reader, crochet is very relaxing and way easier than you'd think.The Weaving Tides demo will let you get a taste of the “Zelda-like” puzzles that the game sees you solving through the Weavers’ unique abilities-for example, by stitching magical patterns, repairing torn pieces of fabric, and pulling objects around. Made me think of making all the little crochet animals I do. Even the combat is kind of nice, because you tie up the iguana monsters and snapping fish-dog things by weaving up and down around them. Weaving Tides is a really sweet, gentle action-adventure type of game, where you and said dragon-thing flap about the world, weaving the holes in the floor using the dragon's thread-like tail, and combating the evil that has, somewhat predictably, come to your village. If I ever become a furry I'm defo going to be a "Moth From Weaving Tides" furry, but since this is clearly a kid-friendly game I'm not going any further down that road). We've all seen 'em: living in their aerial world of giant, weirdly attractive moth people (see the header. I'm sure we're all sick to death of orphan kids who've been adopted by a kind of basket-weaver species of carpet dragon. Who's it by? Follow The Feathers, Crytivo Technically speaking writing isn't that much like sudoku, but it's not not like sudoku? Weaving Tides It's tricky and finicky, and though it's still in early access, Copy Editor will definitely appeal to fans of a bit of sudoku, or other cross-referency logic puzzles. The computer has highlighted the issues, and you need to use strings of commands to make the computer do the thing you want it to do.įor example, in the picture above (which is one of the first early tutorials) George Eliot's pronouns need to be changed, but you have to fine tune the commands or you'll replace some that should stay as they are. Rather than proofing, though, you're correcting, as efficiently as possible. I feel, as one says, very attacked right now. Who's it by? Christopher Jarvis, Cinq-Mars MediaĬopy Editor is a puzzle game, but one about editing swathes of text. And if you're feeling lazy at the same time, you can select autoplay and hang out watching Incredibox do its thing. They're all arranged so that any combination you come up with will sound fucking cool, so it's a fun and easy way to feel creative. They'll then start, you know, doing the mouth thing. You can pick from a bunch of different themes, as it were, each with a collection of four groups of sounds (denoted by little symbols) that you can drag and drop onto your choir of beatboxers. For fans of Fuser, or fans of just sitting and, fucking, vibing, this is a mix 'n' match beatbox-box with all the hard work done for you. Incredibox came to mobile phones like over a decade ago, which is bananas, but it's new to me, dammit. One of the reasons for this is that there is little or no magma available at the plate boundary. Volcanoes do not typically occur at transform boundaries. The western boundary is another mid-ocean ridge, the East Pacific Rise. The southern boundary is a mid-oceanic ridge, the Galapagos Rise. The eastern boundary is a transform fault, the Panama Fracture Zone. The northern boundary of the Cocos Plate is the Middle America Trench. However, a few occur on land, for example the San Andreas fault zone in California. They commonly offset the active spreading ridges, producing zig-zag plate margins, and are generally defined by shallow earthquakes. Most transform faults are found on the ocean floor. For example, the Caribbean Plate and North American Plate straddle Haiti, Cuba, and the Dominican Republic. There are transform plates that are completely hidden under oceans. What is a rare example of transform boundary? Where are 3 examples of transform boundaries? Some examples of continental transform boundaries are the famous San Andreas fault, the Alpine fault in New Zealand, the Queen Charlotte Island fault near western Canada, the North Anatolian fault in Turkey, and the Dead Sea rift in the Middle East. What are some examples of transform boundaries? How do transform boundaries generate devastating earthquakes?.What is an example of a transform fault boundary found in a continent?.What makes transform boundaries different from boundaries?.What is one geological activity that happens at transform boundary?.What role do transform boundaries play?.What type of plates are involved in transform boundaries?.Which is the best example of a convergent plate boundary?.Which of the following is the best example of transform plate boundary?.What type of force is in a transform boundary?.Which of the following describes a transform boundary?.Do transform boundaries cause tsunamis?.Do transform boundaries cause earthquakes?.What landforms are formed by transform boundaries?.Do transform boundaries cause volcanoes?.What is a rare example of transform boundary?.Where are 3 examples of transform boundaries?.What are some examples of transform boundaries?. |
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