![]() ![]() Rebalanced resource availability and technology charge requirements.Added shootable objects that require certain tech to mine.Added interactable objects that required certain tech to collect.Fixed ship appearing on incorrect pad in space station after loading.Fixed technology becoming instantly fully charged when repaired.There’s sooo much more to talk about, but we’ll offer you the full changelog below. You can even easily dismantle a base if you find a better location somewhere else. Not to mention that there’s storage containers to stockpile resources and rare products. You can also recruit alien lifeforms to study technology, as well as help with farming and engineering. ![]() You can farm plants which grow overtime and eventually farm them for resources. ![]() The big news, however, is that you can claim a home planet, develop base construction, and build an outpost at uninhabited bases found on the surface. Products can also be stacked to allow for increased cargo size, and terrain algorithims create a better overall aesthetic for planets. It’s also now possible to travel to planets entirely devoid of life.Ĭommunications Terminals can be set up to allow explorers to send messages to one another, and a Signal Scanner will help you find mineral desposits, uninhabited bases, and suit upgrades. There are also 13 new resource elements in the update, including biome specific resources. You can also set up Waypoints which can be colour coded to mark points of interest, making it easier for a traveller to know where to go for particular discoveries. Save points can be built from resources at any time using automated mining harvesters. Survival is an intense experience where you need to gather resources and build save points in the field with new equipment. However, there are now 3 different save slots with base building available for all. Trophies are apparently disabled in the Creative Mode, though, and it seems as if you can only make a one-time choice per save which mode you’d like to tackle. You’re essentially immortal with unlimited resources, and can build anything for free. Normal is the original voyage you’ve come to expect, whereas Creation is a bit like a Minecraft-style mode where you can create without limits. In No Man’s Sky 1.10, returning explorers can now choose between a Normal Mode, Survival Mode, and Creative Mode. The update in question weighs in at 2.7GB and may just be the shot in the arm the game needs. Hello Games’ long-awaited Foundation Update for No Man’s Sky has been released – on PS4, at least – and fully detailed via a new blog post and video. The No Man’s Sky 1.10 Patch is now available for both PS4 and PC owners. ![]()
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