“ Weaving Tides lets us explore the possibilities of textile crafting mechanics, the creativity and also the cozy aspect they naturally provide,” said creative director Verena Demel, whose background in fashion design feeds into the world and story of Weaving Tides. There will also a “Playground Mode” in the full game, in which players can freely create their own digital embroidery using a variety of different ribbons found throughout the game. Enemies similarly designed around creative use of weaving, and while combat is designed to be laid-back and fun rather than overwhelming, there’ll be optional difficulty modifiers for those wanting a greater challenge. Honestly, reader, crochet is very relaxing and way easier than you'd think.The Weaving Tides demo will let you get a taste of the “Zelda-like” puzzles that the game sees you solving through the Weavers’ unique abilities-for example, by stitching magical patterns, repairing torn pieces of fabric, and pulling objects around. Made me think of making all the little crochet animals I do. Even the combat is kind of nice, because you tie up the iguana monsters and snapping fish-dog things by weaving up and down around them. Weaving Tides is a really sweet, gentle action-adventure type of game, where you and said dragon-thing flap about the world, weaving the holes in the floor using the dragon's thread-like tail, and combating the evil that has, somewhat predictably, come to your village. If I ever become a furry I'm defo going to be a "Moth From Weaving Tides" furry, but since this is clearly a kid-friendly game I'm not going any further down that road). We've all seen 'em: living in their aerial world of giant, weirdly attractive moth people (see the header. I'm sure we're all sick to death of orphan kids who've been adopted by a kind of basket-weaver species of carpet dragon. Who's it by? Follow The Feathers, Crytivo Technically speaking writing isn't that much like sudoku, but it's not not like sudoku? Weaving Tides It's tricky and finicky, and though it's still in early access, Copy Editor will definitely appeal to fans of a bit of sudoku, or other cross-referency logic puzzles. The computer has highlighted the issues, and you need to use strings of commands to make the computer do the thing you want it to do.įor example, in the picture above (which is one of the first early tutorials) George Eliot's pronouns need to be changed, but you have to fine tune the commands or you'll replace some that should stay as they are. Rather than proofing, though, you're correcting, as efficiently as possible. I feel, as one says, very attacked right now. Who's it by? Christopher Jarvis, Cinq-Mars MediaĬopy Editor is a puzzle game, but one about editing swathes of text. And if you're feeling lazy at the same time, you can select autoplay and hang out watching Incredibox do its thing. They're all arranged so that any combination you come up with will sound fucking cool, so it's a fun and easy way to feel creative. They'll then start, you know, doing the mouth thing. You can pick from a bunch of different themes, as it were, each with a collection of four groups of sounds (denoted by little symbols) that you can drag and drop onto your choir of beatboxers. For fans of Fuser, or fans of just sitting and, fucking, vibing, this is a mix 'n' match beatbox-box with all the hard work done for you. Incredibox came to mobile phones like over a decade ago, which is bananas, but it's new to me, dammit.
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