They are super deadly, and their true dedicated assault units can get really crazy amounts of attacks. Thanks to their +1 to wound, and easy access to extra attacks every single Blood Angels units, even something like Devastators, is a legitimate threat in combat. In terms of raw close combat output Blood Angels are by a bit, the best Marine assault army. On the other hand if you want to play a pure classic Marine army, they are going to be one of the better choices.īy subscribing you agree to our Terms of Use and Privacy Policy. All of that really knocks them back down on this list, as solid but not great. Nor are they particularly good as a shooting army. However, I’d argue that they aren’t the best, or even second-best option for a Marine assault army. All of this makes them a pretty solid Marine assault-focused army. They have a ton of relevant rules and unique units. Space Wolves have a modern and pretty decent Codex Supplement. Space WolvesĪlright, this is probably a controversial take. Good thing you never finished painting your army as Iron Hands! 7. Huge parts of their supplement don’t work or are changed and they are stuck as a lower middle tier chapter without much to really recommend it. In addition 9th’s change to allow non-infantry to move and fire heavy weapons took away another part of their rules. After all the nerfs, the army just isn’t close to what it used to be. They absolutely dominated the game and were legitimately in the running for most broken army of all time. There was a time, not all that long ago, when Iron Hands were the scariest Marine army on the tables. They get to try to be the everyman army, and that just doesn’t work in 40K. When it comes to damage output they really have few buffs, nor are they more mobile or durable then other Chapters. They’ve got some very tactical rules and some tricks. They’ve got a ton of special characters and the only Primarch. Ultramarines aren’t really a bad chapter. On top of that, repeated and uncalled-for nerfs and the loss of several good options from Vigilus have left the Chapter listless and at the bottom of the rankings. However, their supplement is kind of all over the place and lacks a focus with parts of it rewarding you for taking lots of small arms and other parts making you take tons of heavy weapons. There were a couple of periods when Imperial Fists were actually pretty great, evening having the best Intercessors in the game. As it stands they are stuck as the worst of many assault-focused Marine Chapters, and really don’t have anything going for them. They are also a Chapter that really hasn’t been updated in a long time, while they’ve gotten new stratagems and such the core special units, and the way the army works hasn’t changed or been updated in a long time. As a result they have slightly less rules and options than the other chapters. Alone of the major supplements they don’t have their own book, instead being covered in a PA book. It’s probably no surprise to see Black Templar down at the bottom of this list. So with those guidelines, lets get down to it. We also won’t mention Grey Knights, since they operate in a radically different manner. We won’t be talking about any of the White Dwarf chapters, or the secondary chapters in supplements (sorry Crimson Fists). That’s going to mean the 9 Loyalist First Founding Chapters, The Deathwatch and the Black Templar (who sort of have a supplement). For the purposes of this list we are going to look at just the chapters that have a supplement, and just the primary Chapters. Today let’s take a look at the Chapters and rank them in terms of battlefield prowess. With the release of the Dark Angels Codex Supplement we finally have consistent rules for all the major Space Marine Chapters, and boy are there a lot of them. Today let’s rank the Space Marine Chapters rules from weakest to strongest.
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